If you work with e-learning, you know what scenarios are scenario based, learning beyond. It's actually really great for building scenarios and it's what many, many users use it for in this episode. We'll talk about five things to consider when you build your scenarios and beyond content creator, kickstart.
Content creation is part of being an e-learning developer and instructional designer. If you work with e-learning, you are probably going to create scenarios at one point in your career. Previously, this was done using libraries that you download it and you would piece together your scenarios in PowerPoints or a similar tool.
You would choose a backgrounds as some characters, maybe some speech bubbles. And the, each slide represents a part of your story or a story or your scenario. And then at the end of your scenario, you would have some kind of question. Now that you've seen this with John and Eva, would you choose solution a, B or C.
There are new cool tools out there for you. If you build scenarios. And if you want to take your scenarios to the next level, you also want to animate them. Beyonce is great for that. I have talked to Beyonce and they put their uses in two main categories that you learn us and the market here. So the business owners and that you learn us account for the majority of their use base.
User base as far as I can understand. So a lot of you, the odd users use it for e-learning and. The most frequent use case that I've heard about this is scenario based learning, where you create your story in the onset scene by scene with characters and environments. And then you use this in something like articulate storyline or some LMS learning management system that you set your content up in, and then you have the interactive elements in that.
Boring talk let's return to how to create scenarios in VR ads. The first thing that you want to do when you create your scenarios is this establishing shots. You want to create some context around the situation or the scenario. So if you're working within the medical sphere, maybe it's a hospital.
That's the context. And the first scene you want to create in the VR would be. A picture of a hospital from outside, maybe swimming in slightly, right? That would be your establishing shots. And when you create your contextual scenes, you are establishing shots. What you want to focus on is that you have a nice background, middle grounds, and for.
The foreground is a less important. It's kind of a advanced to, to create that. You can actually just focus on choosing some kind of backgrounds. Maybe it's a skyline or a blue sky with a Horace horizon or something in the back, whatever. Maybe just a plain color. That's your background. And then the middle ground would be the hospital.
Maybe some cost driving by some people walking on the street. Those two elements are essential in order to create your establishing shot in the odd. The next thing that you want to put into your scenario is a character or a couple of characters because you'll probably have some kind of dialogue, a correspondence between a manager and an employee.
They're having some kind of discussion around the topic and. Listen, the area ends with you deciding what the right way for what is. So if you want to sit CA carousels in the answer, you can choose them from the library. But what you probably want to do is to go to the character creator and make custom characters because the protagonist, the main character is probably going to be reassembling the audience you're talking.
So, if you are trying to teach nurses, you want to go to the character creator and create a character that looks like a nurse. You probably also want to create a couple of different variations of your characters, because if your scenario stretches over a few days, you don't want your character to be wearing the same clothes.
Days in a row, that's going to be confusing. So when you create your characters, great, a couple of variations, maybe one with a uniform, maybe one with private clothing on, and also maybe a third variation for for another day. That was the number two, your carrier. So that's very important.
The third thing also re relates to character, but is a little different it's about facial expressions or emotions. In scenarios you were well it's traditionally, if you're downloaded a library of, of characters, say John, you would have a hundred different pictures of John where he's angry, where he's sad, where he's happy, where he's smiling, where he's confused all these different pictures of John in different.
In the answer, you can just change the mood of your character. So if you have John designed as a character, you just go into a expressions and choose whatever expression you want. And they're recently beyond updated their you know, their options of expressions. Previously, you would only have 10, 12 different expressions or something like that.
You have many more now, so you should be able to choose exactly the emotion that fits with that scene or scenario that you are trying to. Chill. Very important. Is it that you can also combine actions with facial expressions? So for example You could have an action where a person is sad, you know, low shoulders hanging, OBS, sad face, but then if you combine, if you just change the facial expression and leave the action, for example, switching the face to a happy face, that would mean something.
Because now you combine a happy face with like a set buddy and that signal something else. And the combination between what the buddy does and what the face looks like, it opens up for a million different combinations and you can really be creative with it and create that certain emotion or, you know Yeah, vibe or a signal that you want to give your character by combining some kind of action and then customizing the facial expression to either fit that action or be something different.
The fourth thing that you want to focus on when you create scenarios in the answer is that you, I aligned with the corporate identity of the company you work for. So with the call, us, have the backgrounds that the clothing that people wear. If you are working for a Lego, you probably want to use a red, a lot red and whites.
If you out working for a say at Adidas that would probably be blue and white, as far as I remember - you want to match the overall color scheme, color palettes with the visual identity, the brand guides that you get from your clients. If you're a freelancer or you'll get from your employer, if you are employed.
The clothing is aligned to the brain tendency in the character. Creator. Be careful with giving someone a blue jacket. If you are going to put them on a blue backgrounds, you want to think through your scenes a little bit before you give your characters the same color. The background is going to be, but general consideration is to give them somewhat of a, you know, a uniform that it can just be a blazer.
It doesn't have to be anything official, but just give that like a, a green tint. If, if the brand guide dictates that green is something that you use a lot, maybe a variation of the, the, the primary green. So you can see the person on a queen background. The fifth thing to focus on when you create scenarios in vans is say voiceover and lip-sync, you know, voiceover is something like what you hear now, a person talking, or, you know narrating some kind of a script that.
Yeah, eh, tells you what's going on to the scene. It kind of dictates the different actions in each scene. It can either be as a narrator at general person telling a story or describing these here's John, and this is Pete, here's a Eva. They are working together. Or you can use the voice over to actually.
The different people. Hello, my name is John I'm the manager and hi, I'm Pete. I'm the intern. So you can use voiceover to, to you know, S you know, attach voiceovers to the character. So they talk and you can change the voice like I just did, or you can get different voice talents to actually be, if you need a female voiceover, you can order that.
On a freelance platform or something and, and use that as a voiceover or you can generate the voiceover in a text to speech tool. There is an inbuilt thing in beyond this fairly good. You can also use external tools that are probably a little bit better and perfect for that. And then you use the lipstick lip sync function in Beyonce, where you assign an audio.
Clip to animated character and they will then move their lips according to the voiceover. So that's pretty cool. That's a way to give your characters a bit more life than if you use the traditional libraries of pictures that you would get from some kind of. Beyond this great for scenarios. And I hope you will jump into a, the whole world of a scenario based learning and scenario design using an animated version of your, of your S scenarios instead of a static versions in PowerPoint.
And I hope that you liked my tips here on how to make cool scenarios in the audience. It was about the establishing shot. First creating characters and variations, facial expressions, aligning to your corporate identity, and then working with voiceovers and lip sync. Thanks for listening in and I'll see you in the next episode.